When Microsoft She canceled the exclusive Stormlands, over Obsidian The threat of bankruptcy loomed. It was urgent to look for a new contract. Therefore, mid-2012, the studio recalls as "Summer of sentences". Obsidian Actively communicated with potential partners and showed them all kinds of ideas – the so -called "pitch". In total, at that time, the studio "squandered" about ten games.
Obsidian Offered a publisher Warner Bros. game on the "League of Justice", publisher Ubisoft – Two different Might & Magic (one small and one with the open world). But most of all the developers were remembered by Pitchi on Warhammer 40,000 and Prey 2.
In the Warhammer 40,000 series there is a 2001 Inquisitor branch. It focuses on a small group of characters: a mysterious inquisitor with a pair of minions who were given carte blanche to destroy evil in this world. Perfect tie for role -playing game from Obsidian! The studio wanted players to become inquisitors and travel to different planets.
Obsidian Also turned to Bethesda https://mrvegascasino.co.uk/login/ with a proposal to take on Prey 2 – Then the publishers just had difficulties with the version from Human Head Studios. IN Prey 2 team Obsidian I was going to cross the shooter with a role -playing game. In the center of the gaming world was a large location-hat, and a lot of attention was paid to aliens. Aliens in Prey 2 from Obsidian Outwardly looked like people, but differed from a person with their needs and preferences, reaction and views on the world. The main idea is to show that the aliens are strikingly different from us, despite the visual resemblance.
In mechanics Obsidian planned to convey the three-dimensionality of space: the main character owned a parkor and used a hook with a jet satchel. In general, many features were like Prey 2 from Human Head. However, your pitch Obsidian created regardless of developments Human Head. The idea has not outgrew into anything – Bethesda I asked a little, but did not start cooperation.
Another project in bins Obsidian, who never became a game – a very distant prequel to the fairy tale "Snow White and Seven Dwarfs" for Buena Vista, game unit Disney. The main character (Prince or Princess) was like a typical RPG protagonist and met those gnomes in his travels. Each dwarf possessed unique force and allowed to solve the tasks of the type "Blue dwarf opens the blue door". Two gnomes could be taken with them, and their forces gave various new combinations.
Obsdian worked on the prequel "Snow White" for about a year, but then Disney I cut the idea. Disney I wanted something to be darkened, something in the spirit of “the dwarves were slaves in the mines, and then fled and began to live separately; They were angry, and their difficulties were tempered ". And here Obsidian planned something simpler and more likely. In the end Disney I decided that Obsidian makes not a good game enough.
Finally, the owners of the studio confirmed that every few years the "nasty" games on "Star Wars". One of the ideas was Star Wars: Dark Times – game based on comics from Dark Horse, where the period is affected between the third and fourth episodes of the movie. Roughly speaking, Star Wars: Dark Times I looked like Knights of the Old Republic 3 with amendments to modern (at that time) trends.
Games in Star Wars is now in charge Electronic Arts, And she already has pocket craftsmen-rakes-team BioWare. So the chances of Obsidian not enough, but the founder of the company Fergus Urhart (Fergus Urquhart) does not give up and believes that they will ever be lucky.
Do not forget that Obsidian I talked for a reason. The company is about to announce some new game, so it actively warms up the audience and in every possible way reminds of its glorious past.
