But the rays can be added to old games. You probably saw Q2VKPT – Amateur version Quake II with reitreing. NVIDIA She announced that she took Q2VKPT with the permission of the author and made an improved version – Quake II RTX.
According to the company, in Quake II RTX a bunch of new compared to Q2VKPT: controlled lighting imitating the time of day, with accurate sunlight and indirect light; reflection on the water and in the glasses; The effects of particles and laser for weapons; SLI support; highly detailed models and textures from Quake 2 XP; Optional effects of fire, smoke and particles based on Nvidia Flow and much more.
Quake II RTX It is based on Nvidia Vkray – the extension for the API Vulkan, which supports all the capabilities of RTX and allows them to use them on the platforms where Vulkan starts.
For now NVIDIA released only screenshots, the video will be later. Pictures in our gallery are streamlined: first the version with Nvidia RTX, then – without it.
Among other news about reiterating:
• NVIDIA She stated that the ray trace is supported by Unreal Engine 4 (so far in the preliminary version of the engine) and Unity (since April 4).
• Together with the April update of drivers, rays trace can be turned on on the GEFORCE GTX 1060 6GB video cards and better than thanks to DirectX RayTracing (DXR). But GTX will only work on the basic effects of rating with a low number of rays, so to complete impressions (and good performance) will still be required a video card of the RTX series.
• NVIDIA showed two more demonstrations. The first – c Control, The second is in Korean MMO Dragonhound.
March 19, 2019 "heretic" – a new impressive short film from Unity
March 19, 2019 Mobile Call of https://playmillion-casino.co.uk/bonus/ Duty will be released in the West – with a multiplayer, royal battle and Cerberus
Quake II
Control
The best comments
In 97 you play Quake II and it slows down.
At 19 you play Quake II and it slows down.
Truly, history is a spiral.
Together with the April renewal of drivers, rays trace can be turned on on the GEFORCE GTX 1060 6GB video cards and better than thanks to DirectX Raytracing (DXR).
I’m waiting for April drivers, I hope my 1070 will pull Quake2 with RTX ON) it looks great on the screenshots, I think it will be even cooler in dynamics.
Well, finally, someone correctly disposed of the advantage of the new lighting, and not just screwed the rays.
However, even without RTX, such a picture is quite possible, the truth would have been required for this more handmade.
NVIDIA VKray – expansion for the API VULKAN, which supports all the capabilities of RTX and allows you to use them on the platforms where Vulkan is launched.
This is also pleasing, but no, I will not buy this generation, the next is possible, but this generation was not released in the transition period.
For example, in the subway, due to the fact that there were few shiny surfaces, there was no much sense in RTX. For example, in the subway, due to the fact that there were few shiny surfaces, there was no much sense in RTX.
I understand everything that happens like this: for retraining, special RTX nuclei do not need special RTX.
Nvidia knew this, and now everyone knows. Therefore, a brilliant decision was made: to unlock retraying on the last generation of video cards. T.e. You can feel the technology in a cut -out form and at the same time make sure that all this is very slow. But if you want everything fast and beautiful, then buy RTX series. So no magic: retraining can be calculated on any more or less modern video card, just RTX nuclei are specially imprisoned for this.
I do not exclude what will happen as with Physx, which from a separate piece of iron subsequently migrated to Cuda Yadra on the video card.
As I understand it, this technology does not so much make the picture better (albeit this too) as it simplifies and reduce the cost of development or I’m wrong?
Well, this is much better than in a multiplayer game to promote a technology that plants FPS by 2 times, and even a Freimtima schedule breaks.
The best will be those who have many reflective surfaces. For example, in the subway, due to the fact that there were few shiny surfaces, there was no much sense in RTX. But in some kind of cyberpank where there are many metal, mirror surfaces where reflections are visible, there the trace would greatly change the impression.
As if it stopped someone. I remember in the presentation of RTX in the fifth battles and even the wooden parts of the rifle, lol were shocked and reflected.
Quake II RTX – Neksten we have deserved, which we have been waiting for many years.
If anything, not sarcasm … probably.
At 1060 6GB, which means that it is possible, but for 1070 you can’t? Or how? I would like to compare the live differences in the picture and the load on the iron all these effects and to solve whether they need them or still miss the generation. And then I got it with the vidyuhi whistle: with the ATI Radeon 9550 on the GTX 630, with which it has already moved to the GTX 980, with which I have already moved by 1070 and is still pleased with the performance for Full HD resolution.
Despite the fact that this is almost not noticeable (and Global Ilyumine is learned to do it without tracing), but in reflections it looks much more spectacular and I about this. She is even advertised mainly in scenes with reflection.
Interesting NVIDIA step to encourage the owners of top-end video cards of the 10th series for upgrade. They have the least reasons for this. I myself am still sitting on the GTX1080, which, even with a rather high resolution of 3440 × 1440, is still demonstrating decent performance. The opportunity to look at the rating in the same metro, albeit with a rather low FPS, can change the purchase decision.
The technology is undoubtedly promising and has the future, but at the moment it is really striking results and it is of great importance in old games. Kvaka like two different games looks, because in the original there was really no lighting there or it was primitive. So I think many would be happy to see the reincarnation of old -time games with this technology. But in modern projects there is still a difference, but not so noticeable, because any modern game has some kind of lighting a priori and when disconnecting we see an alternative (and sometimes this static lighting is even better, if the designers tried above the stage), and taking into account the price and disadvantages in the form of performance, while this business looks more viable for widespread use. It is a pity that to wait for at least two years at least, while new cards are presented, which, perhaps, will already hack games with this feature without problems. And before we seemed to be a delicious candy that, damn it, does not melt and not get to the filling in it.
Partly, the graphone is the “illusion” Aka as in Duke 3d was reflected in the mirrors -> cloning the next room, who is a more sustained magician -> The graphone is “richer” for all sorts of fichens, and it is quite possible to spoil the rays, but this is apparently a huge number of manual work, and then it is likely to emit this qualitatively in more or less static scenes.
