QuakeCon – Annual Gamer Festival ID Software, which, after a chain of corporate absorptions, turned into a festival of publishers Bethesda. But this year the main topic will remain Doom – Native blood ID.
Bethesda announced QuakeCon 2019. It will be held in Dallas, Texas, from 25 to July 28. In 2019, the festival is subtitled "Year Doom".
The organizers tell a little more about the event on the official website. "Year Doom"-this is the celebration of the 25th birthday of the series. All four days QuakeCon 2019 will saturate the show, exclusives, conversations with developers, demonstrations and other things related Doom. And, of course, there will also be voiced fresh information about Doom Eternal.
At the same time, the standard entertainment QuakeCon will not go anywhere: competitions in Quake, News about games Bethesda, The largest US Lan Workshop, where you can drag your own computer, and so on.
It’s gonna be a Hella Good Time this July as #quakeCon 2019 Celebrates Thear of Doom! Here’s to 25 years of ripping and tearing! Registration Opens April 11th! https: // t.Co/ya1guukggs pic.Twitter.COM/CVAQNHTO1V
– QuakeCon (@quakecon) April 2, 2019
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Doom Eternal
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Oh, I also hope that the https://thisisvegascasino.co.uk/login/ multipleeeer of the new doom will not limit only invasions, and there will be the same by normal modes in the spirit of the good old Quake 3, without any of these new-fangled lotions: classes, special capabilities, 2 stems on the snout, etc.
All this is now in the free Quake Champions, which, after recent patches, is generally not bad, but few people play that it creates a situation where the game has devoted and experienced players, and they just smear any newcomers on the floor, which does not inspire the latter. Classical Arena shooters are complex for the modern audience, and the crooked technical performance of Qc has helped this. I do not think that the doom will be something better-the multiplayer of the previous one was technically quite good, but was also not popular.
Maybe they take it out. But not in the first matches after the opening games with bots. How is it normal in itself, we were all taken out once on Q3DM7, just now people have become more selective, and “if I do not win and cannot, then what is the point of spending time in humiliation, I’ll go to ovever, there will kill everyone for me, and I will fly around the corner”. And, annoying, this is a completely normal decision.
I just said that the game is more loyal to beginners than many modern games and all, relying on your experience. Judging by your comments, you did not play the BF code, with which you compare?
You’re talking about Instabig? No, not the same, but almost everyone takes one or two of the most mobile heroes and all. In other modes, this difference is not so significant, there is more important knowledge of cards and the ability to predict where your opponent will go further.
Astrologers have announced A week Year of hell: the increase in all devils has increased!
Only the first part of the original phrase I remember.
But it’s better not to ask me, I spoke here for Kveik. The last time I was in the Colding and Batle, there were no bots there.
You did not understand the message, it is one thing to play against the folder under equal terms, another against the folder with full pati pumping everything and all, just the same QC is more loyal to beginners than many modern shooters.
I don’t know the opposite, I live in the code for 10 seconds, more in kvak. In general, the desire to play the code stupidly killed by folders with IMBA trunks, to which they swing and swing, but they don’t give a swing, or the case is old.
That is, you went to a large March patch? If so, then re -. Many note that it has become much better. Of all my friends, the percent of AMD is only with me, and no one complains about performance.
It seems that now the only problem is with the Tempest Shrine card, there, regardless of the configuration, there are any problems with the time of the framework of the frame – as it were, the FPS counter is normal, but the feeling that the picture is twitched. It seems to be known and will be fixed later.
I left kvaki from a month three months ago, since the situation in which you go into the game and there is 60 FPS, and after 2 hours-the frames are 15-20+uncontrolled friezes that are wildly annoying, there was no place. And this despite the fact that Kvaka works on 5 ID-text, and there are no fries in the Duma in the Duma in the cartoon. It was fixed there? Or Kvaka is sanely working only on the losses from AMD, the infa about which is indicated in the lower part of the screen?
Let’s divide this thought objectively:
The duel regime in QC is still “loyal” to beginners, because there is a system of peak-banks and, in fact, a duel, where the selection of an opponent for the skill is quite good, given the low online game as a whole. But even there, a beginner will rapidly reproach people who will always be better than him, simply because they have years of experience, which the newcomer does not have, and this is where his career will stop.
The command regime quite regularly creates whole fullPati folders, with a logical result. This is generally no different from situations in other shooters, except that a chance to stumble upon this is several times higher, again, due to low online. It was a good time after E3 and the transition to F2P, when it was online 10k+ and the players gathered with “their own kind” in all modes, but then everyone was scared by the technical condition of the game, and the chief designer of the game called this phenomenon as “Quake – Nichend Game”.
Be that as it may, in general, QC is anything, but not loyal to a beginner. In it, at least a slightly realistic training explaining the rules of success appeared with the arrival of the last patch last month, and it begins with the phrase “start playing simply, but in order to achieve success, you will have to hone even the most basic skills”, and now it is like the only game where you must learn to move correctly, not like to shoot correctly. Against the background of more popular shooters, and especially their console influence, it is difficult for me to imagine that such a feature seemed “loyal” for new players.
