At the technical presentation PlayStation 5 Consoli architect Mark Sulfur (Mark Cerny) said that almost a hundred best PS4 games will be available on the upcoming prefix. As it turned out, in reverse compatibility, it will be possible to play in the "vast majority" of entertainment for the predecessor.
This was reported by the PlayStation blog. Sony assures that more than four thousand games for PS4 will also be launched on PS5. Similar projects will also receive improvements on the new console:
We expect that inverse compatibility games will work on PS5 with an improved frequency, so they will receive an increased or more stable frame rate and potentially higher resolution. Now we evaluate the games separately to find any problems that require correction from developers.
The company notes that it has already tested hundreds of games and is preparing to test thousands as they move to the launch of PS5. In the coming months, wait even more details.
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With the beginning of the next generation, you will have to seriously spend money on the upgrade of Pek, because reiterating + very fast SSD will become iron iron, and now almost no one of the bakers has such a combination. So I would not say that there is no sense in the box – it will surely come out cheaper than an updated pitch with similar spokes.
You do not really know how to statistics. DS Series was a fairly narrow audience of players. Sekiro published Activision with pomp, a huge budget and a very wide gaming audience. That is, it was bought by those people who did not particularly play such games before and made it rather not desired, but impulse purchase.
This very often leads to https://blackmagiccasino.uk/bonus/ low indicators in Achivka – people just throw games on the floor.
Therefore, given the different tsa and a different approach in promotion, comparing the complexity of the game in your way is not entirely correct.
No, playing mechanics can also be tied to the ranking, because rays are not necessarily leaps over the light. This can still be the spread of sound, the direction of the enemy’s gaze or anything, which will be needed for gameplay.
And even if reiterating is used only for graphone, this very graphon can be built in such a way that without reitres it does not work as it should or does not work at all. For example, shadows do not fall in the horror, because they are at the ranking. In this case, gameplay will just harm – shadows in horror are usually extremely important.
I suppose she will not stay for long. Of course, I can be mistaken, but in a game created immediately to reiterating, you can’t just take and turn off the reiteration – it is too much tied to it.
They have already said about the SSD: those speeds that are declared on the consoles are still like science fiction.
It’s even easier for you, by the way. I’m looking closely at the square, and then I look at the shelf, then at my library in PSN, then again to the square, I sigh and wait for the news about PS5 in the end
Well, there is a PC, but no matter how it was, the console in plan the price of iron is cheaper. Games are of course more expensive, but if you look at the latest prices of some games in a PC, you begin to worry.
It is excellent if the percentage of those who have completed the game from the bought is not a complexity indicator – then what is it? Just words of a number of people that became easier for them? Well, the release was just as a cloud of words that became the opposite the opposite. And to whom to believe?
The games of the Sofwriers have not been in need of wild PR for a long time, the word of mouth sprinkled for a long time and this series was widely, the same Dark Souls 3 has been sold no worse.
In general, conversations about the “narrow audience” – and 2+ Lyam copies in Steam alone (and also the console so) at DS3 will very much mix. Uh -huh, this is something like films not for everyone from Nolan, which are collected by the floor. Stop deceiving yourself, not for everyone there was only Demon’s Souls – for it was a dark horse released on one console.
That everything would be completely correct, you need to compare the number of sales in numbers among the series, and not just the percentage itself.
Now yes, but perhaps in 2-3 years games will begin to appear, sharpened only under the trace of rays. How it was with dx11
The box will always be cheaper, similar. The question is that the reiteration is an optional thing (and I do not believe that iron is in the consoles, that it will process RT better than the same 2080TI, which means that the current implements will not go further than the current implementation), and SSD, even if you do not have m.2 PCIE slot, you can insert into a regular PCIE slot in the motherboard. Yes, it will come out more expensive, but again it does not require upgrade, if your mother is not at all ancient.
He said in the same lecture that the next generation of SSD for bee would even be faster and they can just be shoved in PS5 (if they are suitable for the size and type of controller).
Well, there aren’t such ones yet, and it’s more about Path Tracing than about RT, which is more about consecration and reflection.
The box has been stated 2.4 GB/S, some Samsung 970 Evo Plus – 3.5 gb/s and it costs 10k for 500GB. And this is an expensive samsung, you can find more slowly and cheaper and you just have enough for you.
If we talk about the speeds of the PS5, then yes, we must wait for the next generation, which will cost more, but again it will be faster than what is in the console 5.5 versus 7. But it will already be needed by new motherboards and expensive SSDs.
5.5GB/s is only a net transfer of files, the total speed of archived data there in the region of 8-9GB/s. And the data is not even taken from the ceiling, they were announced to the GDC lectures about PS5.
